Corrupted DevPatchNote(2.47~2.50)
Corrupted: Dawn of Havoc » Devlog
PatchNote
- 2.47
- Changed so that the deployment cannot be modified once the "Start Battle" button is pressed
- Modified the width of the character/enemy info window name
- Fixed a bug where missiles come out from dead enemies when the Brain missile is launched
- 2.48
- Added sound effects when the game slows down
- Fixed a bug where enemies attack at monster-like attack speed when they overlap
- Fixed a bug where Rambo does not stop rushing
- Changed so that enemies prioritize movement when they overlap for certain reasons
- No exception for cases where enemies and allies overlap with only one unit left
- 2.49
- Fixed a bug where the battle does not end when all allies die during the Brain Pattern1 channeling
- Fixed a bug where the item (EOD Suit) does not reset after the battle ends, causing cards not to appear at the start of the battle
- 2.50
- Added map for treasure boxes
- Changed end of battle screen
- Added game play score system
- Details to be updated in future updates
- Added game play score system
- Changed the default language to English.
First, from version 2.47 to 2.49, we have fixed issues that were affecting game play. The major additions include the Boss, Brain, a treasure chest map, and a settlement system. If you play the game and give us feedback, we will make sure to take it into consideration!
Files
CorruptedDemo_Ver2.50.zip 419 MB
Feb 07, 2023
Corrupted: Dawn of Havoc
Real-time Rogue-Like, Deck-Building game
Status | In development |
Author | 36litters |
Genre | Card Game, Simulation, Strategy |
Tags | Deck Building, Difficult, Roguelike, Roguelite, Tactical, Team-Based, Unity |
Languages | English, Korean |
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